TroubleshootingLast verified 2026-07-29

Distant Horizons Chunk Flickering and LOD Seams: Fixes

A seam can come from incomplete LOD generation, a shader transition mismatch, stale resources, or a real compatibility bug. Change one variable at a time so you know which fix helped.

Common symptoms

  • terrain flickers at the LOD boundary
  • distant terrain has a different brightness
  • holes appear while flying
  • the issue only appears with shaders

Step-by-step fix

1

Wait for generation to catch up

Fly slowly through the affected area and give the LOD builder time to finish. A moving boundary can look like flickering while data is still changing.

2

Reload resources

Use F3+T after changing DH or shader settings. Restart the instance if the same visual state remains cached.

3

Test with shaders disabled

If the seam disappears without shaders, use a pack with documented DH integration and enable its DH support option.

4

Reduce the transition workload

Lower LOD quality or distance temporarily and keep vanilla render distance around 8–12 chunks while testing.

5

Report reproducible cases

Include the exact versions, shader pack, GPU, screenshots, and whether the issue occurs in a clean world.

Still stuck?

Record your Minecraft version, DH version, loader, shader pack, GPU, and crash log before asking the community. That information makes compatibility problems much easier to diagnose.