Distant Horizons Chunk Flickering and LOD Seams: Fixes
A seam can come from incomplete LOD generation, a shader transition mismatch, stale resources, or a real compatibility bug. Change one variable at a time so you know which fix helped.
Common symptoms
- terrain flickers at the LOD boundary
- distant terrain has a different brightness
- holes appear while flying
- the issue only appears with shaders
Step-by-step fix
Wait for generation to catch up
Fly slowly through the affected area and give the LOD builder time to finish. A moving boundary can look like flickering while data is still changing.
Reload resources
Use F3+T after changing DH or shader settings. Restart the instance if the same visual state remains cached.
Test with shaders disabled
If the seam disappears without shaders, use a pack with documented DH integration and enable its DH support option.
Reduce the transition workload
Lower LOD quality or distance temporarily and keep vanilla render distance around 8–12 chunks while testing.
Report reproducible cases
Include the exact versions, shader pack, GPU, screenshots, and whether the issue occurs in a clean world.
Still stuck?
Record your Minecraft version, DH version, loader, shader pack, GPU, and crash log before asking the community. That information makes compatibility problems much easier to diagnose.